ENT.Type				= "anim"
// ENT.Base			= "base_wire_entity"
ENT.PrintName			= "Stream Radio"
ENT.Author			= "Free Fall and Grocel"
ENT.Instructions = 	"Spawn Radio. Setup it. listen to the music."

ENT.Spawnable			= true
ENT.AdminSpawnable		= true

function ENT:NBool(Name, Value)
	if (type(Name) == "string") then
		if (type(Value) == "boolean") then
			self:SetNetworkedBool(Name, Value)
		end

		return self:GetNetworkedBool(Name)
	end
end

function ENT:NInt(Name, Value)
	if (type(Name) == "string") then
		if (type(Value) == "number") then
			self:SetNetworkedInt(Name, Value)
		end

		return self:GetNetworkedInt(Name)
	end
end

function ENT:NFloat(Name, Value)
	if (type(Name) == "string") then
		if (type(Value) == "number") then
			self:SetNetworkedFloat(Name, Value)
		end

		return self:GetNetworkedFloat(Name)
	end
end

function ENT:NString(Name, Value)
	if (type(Name) == "string") then
		if (type(Value) == "string") then
			self:SetNetworkedString(Name, Value)
		end

		return self:GetNetworkedString(Name)
	end
end